884 B
884 B
Rex-EMoolator
Unofficial documentation of the Piklib and BlooMoo scripting engines used by the Reksio's Adventures game series, and of the Rex-EMoolator emulator.
What you'll find here
- the structure of the engine's scripting language,
- the data types and objects available to scripts,
- the methods, fields, and signals exposed by each type,
- how the engine interprets files, the loading order, and the data formats.
Navigation
- Engine — the scripting language, execution model, events, globals, and non-standard behaviours.
- Type reference — alphabetical list of types available in scripts.
Status
This documentation is a work in progress. Much of it is derived from analysis of the original scripts and engine reverse-engineering; behaviour that has not yet been confirmed is annotated accordingly.