# Rex-EMoolator Unofficial documentation of the **Piklib** and **BlooMoo** scripting engines used by the *Reksio's Adventures* game series, and of the **Rex-EMoolator** emulator. ## What you'll find here - the structure of the engine's scripting language, - the data types and objects available to scripts, - the methods, fields, and signals exposed by each type, - how the engine interprets files, the loading order, and the data formats. ## Navigation - [Engine](engine/index.md) — the scripting language, execution model, events, globals, and non-standard behaviours. - [Type reference](reference/index.md) — alphabetical list of types available in scripts. ## Status This documentation is a work in progress. Much of it is derived from analysis of the original scripts and engine reverse-engineering; behaviour that has not yet been confirmed is annotated accordingly.