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Rex-EMoolator-docs/docs/en/index.md
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Rex-EMoolator

Unofficial documentation of the Piklib and BlooMoo scripting engines used by the Reksio's Adventures game series, and of the Rex-EMoolator emulator.

What you'll find here

  • the structure of the engine's scripting language,
  • the data types and objects available to scripts,
  • the methods, fields, and signals exposed by each type,
  • how the engine interprets files, the loading order, and the data formats.

Navigation

  • Engine — the scripting language, execution model, events, globals, and non-standard behaviours.
  • Type reference — alphabetical list of types available in scripts.

Status

This documentation is a work in progress. Much of it is derived from analysis of the original scripts and engine reverse-engineering; behaviour that has not yet been confirmed is annotated accordingly.