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Rex-EMoolator-docs/docs/en/reference/EPISODE.md
Patryk Gensch df6cf2f3d3
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# EPISODE
A logical segment of the game — a container of scenes ([`SCENE`](SCENE.md)) inside an [`APPLICATION`](APPLICATION.md). In practice, AidemMedia games used a single episode for the whole game.
## Fields
### SCENES
```
STRING SCENES
```
The list of scene names that make up the episode, separated by commas.
### PATH
```
STRING PATH
```
Path relative to the `dane` directory containing the episode's files. Used by the engine when locating the scenes' `.CNV` files.
### STARTWITH
```
STRING STARTWITH
```
The name of the scene that starts the episode.
### Metadata
The following fields are stored as metadata and do not directly affect engine behaviour:
- `AUTHOR` — file author.
- `CREATIONTIME` — file creation date.
- `DESCRIPTION` — episode description.
- `LASTMODIFYTIME` — file last-modification date.
- `VERSION` — episode version.
## Methods
### BACK
```
void BACK()
```
Returns to the scene that was active immediately before the current one.
**Examples**
```
PRZYGODA^BACK();
```
### GETCURRENTSCENE
```
STRING GETCURRENTSCENE()
```
Returns the name of the currently active scene.
**Returns**: the scene name.
**Examples**
```
PRZYGODA^GETCURRENTSCENE();
```
### GETLATESTSCENE
```
STRING GETLATESTSCENE()
```
Returns the name of the scene that was active immediately before the current one — the scene that [`BACK`](#back) would return to.
**Returns**: the previous scene's name.
### GOTO
```
void GOTO(STRING sceneName)
```
Switches the game to the given scene.
**Parameters**
- `sceneName` — target scene name.
**Examples**
```
PRZYGODA^GOTO("CREDITS");
PRZYGODA^GOTO("MAGIC");
PRZYGODA^GOTO(G_SARCADEOBJECTS);
PRZYGODA^GOTO(UFO^RUN(["VARLEVEL"+VARNR], "GET"));
```