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Rex-EMoolator-docs/docs/en/reference/VIRTUALGRAPHICSOBJECT.md
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VIRTUALGRAPHICSOBJECT

A virtual graphics object — acts as a proxy or composite over another graphic referenced by the SOURCE field. Lets scripts treat an existing graphical element as a separate entity with its own position, priority, mask, and collision flags.

This type appears only sporadically in shipping scripts — primarily in Reksio i Czarodzieje (common\classes\SinglePuzzle.class).

Fields

ASBUTTON

BOOL ASBUTTON

Whether the object behaves as a clickable button.

MASK

STRING MASK

Name of the graphics variable used as a clipping mask during rendering.

MONITORCOLLISION

BOOL MONITORCOLLISION

Enables collision monitoring against other graphical objects.

MONITORCOLLISIONALPHA

BOOL MONITORCOLLISIONALPHA

Enables collision monitoring with alpha-channel awareness — a collision is reported only when the overlapping pixels are opaque.

PRIORITY

INTEGER PRIORITY

Render priority (Z position).

SOURCE

STRING SOURCE

Name of the graphics variable whose contents are rendered through this virtual object.

TOCANVAS

BOOL TOCANVAS

Whether the object is drawn on the canvas.

VISIBLE

BOOL VISIBLE

Whether the object is visible.

Methods

GETHEIGHT

INTEGER GETHEIGHT()

Returns the object's height in pixels.

Returns: INTEGER — height.

GETPOSITIONX

INTEGER GETPOSITIONX()

Returns the object's X position.

Returns: INTEGER — X coordinate.

GETPOSITIONY

INTEGER GETPOSITIONY()

Returns the object's Y position.

Returns: INTEGER — Y coordinate.

GETWIDTH

INTEGER GETWIDTH()

Returns the object's width in pixels.

Returns: INTEGER — width.

MOVE

void MOVE(INTEGER offsetX, INTEGER offsetY)

Moves the object by the given offsets, relative to its current position.

Parameters

  • offsetX, offsetY — translation vector.

Examples

VGO^MOVE($1,$2);

SETMASK

void SETMASK(STRING maskName)

Sets the clipping mask — equivalent to the MASK field.

Parameters

  • maskName — name of the graphics variable used as the mask.

Examples

VGO^SETMASK(MSK);

SETPOSITION

void SETPOSITION(INTEGER posX, INTEGER posY)

Sets the object's absolute position.

Parameters

  • posX, posY — new position.

Examples

VGO^SETPOSITION($1,$2);

SETPRIORITY

void SETPRIORITY(INTEGER priority)

Sets the render priority (Z position) — equivalent to the PRIORITY field.

Parameters

  • priority — new priority value.

Examples

VGO^SETPRIORITY(1000);

SETSOURCE

void SETSOURCE(STRING sourceName)

Sets the graphics variable referenced by SOURCE.

Parameters

  • sourceName — graphics variable name.

Examples

VGO^SETSOURCE($2);

Signals

ONINIT

Fired when the object is initialised.

ONSIGNAL

Fired when a signal arrives (see Events and signals).