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Patryk Gensch df6cf2f3d3
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MOUSE

The built-in object representing mouse state. Available under the global name MOUSE from any context (see Built-in objects). Exposes the cursor position, button state, and reactive click, move, and double-click events.

Fields

RAW

BOOL RAW

Controls whether the object reads raw mouse data (bypassing system acceleration and calibration).

Methods

DISABLE

void DISABLE()

Disables mouse input — the cursor stops updating its position, and no signals are emitted.

Examples

MOUSE^DISABLE();

DISABLESIGNAL

void DISABLESIGNAL()

Disables mouse signal emission. Unlike DISABLE, the cursor's position is still tracked, but signal handlers (ONMOVE, ONCLICK, …) are not invoked.

Examples

MOUSE^DISABLESIGNAL();

ENABLE

void ENABLE()

Enables mouse input.

Examples

MOUSE^ENABLE();

ENABLESIGNAL

void ENABLESIGNAL()

Enables mouse signal emission.

Examples

MOUSE^ENABLESIGNAL();

GETPOSX

INTEGER GETPOSX()

Returns the current X coordinate of the cursor.

Returns: the cursor's X coordinate.

Examples

MOUSE^GETPOSX();

GETPOSY

INTEGER GETPOSY()

Returns the current Y coordinate of the cursor.

Returns: the cursor's Y coordinate.

Examples

MOUSE^GETPOSY();

HIDE

void HIDE()

Hides the mouse cursor.

Examples

MOUSE^HIDE();

ISLBUTTONDOWN

BOOL ISLBUTTONDOWN()

Checks whether the left mouse button is currently pressed.

Returns: BOOLTRUE if the button is held down.

Examples

MOUSE^ISLBUTTONDOWN();

SET

void SET(STRING cursorStyle)

Sets the cursor's style.

Parameters

  • cursorStyle — the name of the cursor style (e.g. "ACTIVE", "ARROW").

Examples

MOUSE^SET("ACTIVE");
MOUSE^SET("ARROW");

SETPOSITION

void SETPOSITION(INTEGER posX, INTEGER posY)

Sets the cursor's position on the screen. If the position actually changes, the ONMOVE signal is also fired.

Parameters

  • posX — the new X coordinate of the cursor.
  • posY — the new Y coordinate of the cursor.

Examples

MOUSE^SETPOSITION(400, 300);
MOUSE^SETPOSITION(MOUSE^GETPOSX(), VARINT0);
MOUSE^SETPOSITION(ANNMUCHA0^GETCENTERX(), ANNMUCHA0^GETCENTERY());

SHOW

void SHOW()

Shows the mouse cursor.

Signals

ONCLICK

Fired when a mouse button is clicked. The signal is parameterised by the button name (LEFT, RIGHT), so separate handlers can be attached for each:

OBJECT_NAME:ONCLICK^LEFT=BEHLEFTCLICK
OBJECT_NAME:ONCLICK^RIGHT=BEHRIGHTCLICK

ONDBLCLICK

Fired when a mouse button is double-clicked.

ONINIT

Fired when the object is initialised.

ONMOVE

Fired when the cursor's position changes.

ONRELEASE

Fired when a mouse button is released.