1.7 KiB
EPISODE
A logical segment of the game — a container of scenes (SCENE) inside an APPLICATION. In practice, AidemMedia games used a single episode for the whole game.
Fields
SCENES
STRING SCENES
The list of scene names that make up the episode, separated by commas.
PATH
STRING PATH
Path relative to the dane directory containing the episode's files. Used by the engine when locating the scenes' .CNV files.
STARTWITH
STRING STARTWITH
The name of the scene that starts the episode.
Metadata
The following fields are stored as metadata and do not directly affect engine behaviour:
AUTHOR— file author.CREATIONTIME— file creation date.DESCRIPTION— episode description.LASTMODIFYTIME— file last-modification date.VERSION— episode version.
Methods
BACK
void BACK()
Returns to the scene that was active immediately before the current one.
Examples
PRZYGODA^BACK();
GETCURRENTSCENE
STRING GETCURRENTSCENE()
Returns the name of the currently active scene.
Returns: the scene name.
Examples
PRZYGODA^GETCURRENTSCENE();
GETLATESTSCENE
STRING GETLATESTSCENE()
Returns the name of the scene that was active immediately before the current one — the scene that BACK would return to.
Returns: the previous scene's name.
GOTO
void GOTO(STRING sceneName)
Switches the game to the given scene.
Parameters
sceneName— target scene name.
Examples
PRZYGODA^GOTO("CREDITS");
PRZYGODA^GOTO("MAGIC");
PRZYGODA^GOTO(G_SARCADEOBJECTS);
PRZYGODA^GOTO(UFO^RUN(["VARLEVEL"+VARNR], "GET"));