Add web-based save editor for "Reksio i Czarodzieje"

- Implemented a local web server using http.server to serve the save editor.
- Created a user interface with HTML, CSS, and JavaScript for managing game slots and editing save files.
- Added API endpoints for retrieving slot information, overview, and raw data for editing.
- Implemented functionality for saving changes back to the game files.
- Added tests for ARR and DTA formats to ensure data integrity during round-trip serialization.

Co-authored-by: Codex <noreply@openai.com>
This commit is contained in:
Patryk Gensch
2026-08-03 01:18:08 +02:00
co-authored by Codex
commit edd8ceda9e
17 changed files with 2572 additions and 0 deletions
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"""Lokalny edytor w przeglądarce. Stdlib http.server — zero zależności.
ricsave --game "~/Reksio/Reksio i Czarodzieje" serve
Serwer celowo słucha tylko na 127.0.0.1: daje pełny zapis do katalogu gry.
"""
from __future__ import annotations
import json
import webbrowser
from functools import partial
from http.server import HTTPServer, SimpleHTTPRequestHandler
from pathlib import Path
from urllib.parse import parse_qs, urlparse
from ricsave import catalog, schema, slot as slotmod
from ricsave.slot import Game, SaveError
STATIC = Path(__file__).parent / "static"
class Handler(SimpleHTTPRequestHandler):
game: Game
def __init__(self, *args, game: Game, **kwargs):
self.game = game
super().__init__(*args, directory=str(STATIC), **kwargs)
def log_message(self, fmt, *args): # cisza w konsoli
pass
# ---- API ----
def do_GET(self):
url = urlparse(self.path)
if not url.path.startswith("/api/"):
return super().do_GET()
query = parse_qs(url.query)
try:
payload = self._get(url.path, query)
except SaveError as exc:
return self._json({"error": str(exc)}, status=400)
except KeyError as exc:
return self._json({"error": f"nie znaleziono: {exc}"}, status=404)
return self._json(payload)
def do_POST(self):
url = urlparse(self.path)
length = int(self.headers.get("Content-Length", 0))
body = json.loads(self.rfile.read(length) or b"{}")
try:
payload = self._post(url.path, body)
except SaveError as exc:
return self._json({"error": str(exc)}, status=400)
except (KeyError, ValueError) as exc:
return self._json({"error": str(exc)}, status=400)
return self._json(payload)
def _slot_card(self, number: int) -> dict:
s = self.game.slot(number)
card = {"number": number, "live": number == catalog.LIVE_SLOT, "exists": s.exists()}
if card["exists"]:
try:
card.update(s.summary())
except SaveError as exc:
# slot niekompletny — pokazujemy go, ale nie udajemy że da się otworzyć
card["exists"] = False
card["error"] = str(exc)
return card
def _get(self, path: str, query: dict) -> dict:
if path == "/api/slots":
return {
"root": str(self.game.root),
"slots": [
self._slot_card(n) for n in (catalog.LIVE_SLOT, *catalog.MENU_SLOTS)
],
"scenes": list(catalog.SCENES),
"characters": list(catalog.CHARACTERS),
"minigames": list(catalog.MINIGAMES),
}
slot = self.game.slot(int(query["slot"][0]))
if path == "/api/overview":
spells = slot.spells
exp = slot.experience
return {
"summary": slot.summary(),
"problems": slot.validate(),
# Osobny blok zamiast grzebania w summary — front nie zna indeksów
# SPELLS i nie musi liczyć klatki klepsydry sam.
"experience": {
"value": exp,
"threshold": schema.EXP_PER_LEVEL,
"frame": exp // schema.EXP_PER_HOURGLASS_FRAME + 1,
"frames": schema.EXP_PER_LEVEL // schema.EXP_PER_HOURGLASS_FRAME + 1,
"level": int(spells[schema.LEVEL_INDEX]),
"blinking": bool(spells[schema.HOURGLASS_BLINKING_INDEX]),
"known": slot.known_spells(),
},
"gamesets": [
{
"index": i,
"name": col.name,
"note": col.note,
"value": slot.gamesets[i] if i < len(slot.gamesets) else None,
}
for i, col in enumerate(schema.GAMESETS)
],
"spells": [
{"index": i, "value": v, "note": schema.describe_spell_index(i)}
for i, v in enumerate(slot.spells)
],
"items": slot.items.rows(),
}
if path == "/api/scene":
view = slot.scene(query["name"][0])
return {
"name": view.name,
"columns": [
{"name": c.name, "type": c.type, "note": c.note} for c in view.columns
],
"rows": view.table.rows,
"types": {
row[2]: schema.describe_object_type(int(row[2]))
for row in view.table.rows
if row[2].lstrip("-").isdigit()
},
}
if path == "/api/raw":
key = query["key"][0]
entry = catalog.BY_KEY[key]
value = slot.raw(key)
return {
"key": key,
"kind": entry.kind,
"label": entry.label,
"value": value if entry.kind == "arr" else value.rows,
}
if path == "/api/manifest":
return {
"entries": [
{
"key": e.key,
"kind": e.kind,
"label": e.label,
"file": e.filename(slot.number),
}
for e in catalog.MANIFEST
]
}
raise KeyError(path)
def _post(self, path: str, body: dict) -> dict:
if path == "/api/write":
slot = self.game.slot(int(body["slot"]))
key = body["key"]
entry = catalog.BY_KEY[key]
current = slot.raw(key)
if entry.kind == "arr":
slot._cache[key] = body["value"]
else:
rows = [[str(cell) for cell in row] for row in body["value"]]
if len(rows) != len(current.rows):
raise SaveError(
f"liczba wierszy musi zostać {len(current.rows)}"
"skrypty scen adresują wiersze po indeksie"
)
current.rows = rows
slot.touch(key)
return {"written": slot.flush()}
if path == "/api/copy":
files = slotmod.copy_slot(self.game, int(body["src"]), int(body["dst"]))
return {"copied": len(files)}
if path == "/api/backup":
return {"path": str(slotmod.backup(self.game, body["dest"]))}
raise KeyError(path)
def _json(self, payload: dict, status: int = 200) -> None:
raw = json.dumps(payload, ensure_ascii=False).encode("utf-8")
self.send_response(status)
self.send_header("Content-Type", "application/json; charset=utf-8")
self.send_header("Content-Length", str(len(raw)))
self.end_headers()
self.wfile.write(raw)
def serve(game: Game, host: str = "127.0.0.1", port: int = 8765, open_browser: bool = True) -> None:
handler = partial(Handler, game=game)
server = HTTPServer((host, port), handler)
url = f"http://{host}:{port}/"
print(f"edytor: {url}")
print(f"gra: {game.common}")
print("Ctrl-C kończy.")
if open_browser:
webbrowser.open(url)
try:
server.serve_forever()
except KeyboardInterrupt:
print("\nkoniec")