# Type reference List of data types available in scripts for the Piklib/BlooMoo engine. The list will be filled in as individual pages are written. ## Types used in scripts ### Primitives - [BOOL](BOOL.md) — boolean value. - [DOUBLE](DOUBLE.md) — double-precision floating-point number. - [INTEGER](INTEGER.md) — signed integer number. - [STRING](STRING.md) — character string. ### Collections - [ARRAY](ARRAY.md) — one-dimensional array. - [MULTIARRAY](MULTIARRAY.md) — multi-dimensional array with automatic resizing. ### Logical conditions - [CONDITION](CONDITION.md) — comparison of two operands. - [COMPLEXCONDITION](COMPLEXCONDITION.md) — combination of two conditions with `AND`/`OR`. ### Code structure - [BEHAVIOUR](BEHAVIOUR.md) — procedure. - [CLASS](CLASS.md) — class definition. ### Scene hierarchy - [APPLICATION](APPLICATION.md) — top of the script hierarchy. - [EPISODE](EPISODE.md) — logical segment of the game. - [SCENE](SCENE.md) — a single scene. ### Built-in I/O objects - [KEYBOARD](KEYBOARD.md) — keyboard state. - [MOUSE](MOUSE.md) — mouse state. - [RAND](RAND.md) — pseudo-random number generator. - [SYSTEM](SYSTEM.md) — system information. ### Media - [ANIMO](ANIMO.md) — animation from an `.ANN` file. - [FONT](FONT.md) — bitmap font definition. - [IMAGE](IMAGE.md) — static image. - [SEQUENCE](SEQUENCE.md) — animation sequence with synchronised audio. - [SOUND](SOUND.md) — short sound effect. - [TEXT](TEXT.md) — on-screen text element. ## Remaining types Pages for the following types will be added next: BUTTON, CANVAS_OBSERVER, CNVLOADER, DATABASE, EXPRESSION, GROUP, INERTIA, MATRIX, PATTERN, STATICFILTER, STRUCT, TIMER, VECTOR, VIRTUALGRAPHICSOBJECT, WORLD.