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# Rex-EMoolator
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Unofficial documentation of the **Piklib** and **BlooMoo** scripting engines used by the *Reksio's Adventures* game series, and of the **Rex-EMoolator** emulator.
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## What you'll find here
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- the structure of the engine's scripting language,
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- the data types and objects available to scripts,
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- the methods, fields, and signals exposed by each type,
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- how the engine interprets files, the loading order, and the data formats.
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## Navigation
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- [Engine](engine/index.md) — the scripting language, execution model, events, globals, and non-standard behaviours.
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- [Type reference](reference/index.md) — alphabetical list of types available in scripts.
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## Status
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This documentation is a work in progress. Much of it is derived from analysis of the original scripts and engine reverse-engineering; behaviour that has not yet been confirmed is annotated accordingly.
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