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# Type reference
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List of data types available in scripts for the Piklib/BlooMoo engine. The list will be filled in as individual pages are written.
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List of data types available in scripts for the Piklib/BlooMoo engine, grouped by topic.
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## Types used in scripts
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- [EPISODE](EPISODE.md) — logical segment of the game.
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- [SCENE](SCENE.md) — a single scene.
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### Interaction and composition
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- [BUTTON](BUTTON.md) — interactive button with three visual states.
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- [CANVAS_OBSERVER](CANVAS_OBSERVER.md) — canvas and background operations.
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- [CNVLOADER](CNVLOADER.md) — dynamic `.CNV` file loading.
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- [GROUP](GROUP.md) — variable group with delegated method calls.
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- [PATTERN](PATTERN.md) — multi-layer tile board.
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- [STATICFILTER](STATICFILTER.md) — graphical filter (rotate, scale, blur).
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- [VIRTUALGRAPHICSOBJECT](VIRTUALGRAPHICSOBJECT.md) — virtual graphics proxy object.
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### Data
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- [DATABASE](DATABASE.md) — tabular database with cursor.
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### 3D physics
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- [WORLD](WORLD.md) — interface to the ODE-based 3D physics engine.
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### Built-in I/O objects
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- [KEYBOARD](KEYBOARD.md) — keyboard state.
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- [SOUND](SOUND.md) — short sound effect.
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- [TEXT](TEXT.md) — on-screen text element.
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## Remaining types
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### Math and utility
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Pages for the following types will be added next:
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BUTTON, CANVAS_OBSERVER, CNVLOADER, DATABASE, EXPRESSION, GROUP, INERTIA, MATRIX, PATTERN, STATICFILTER, STRUCT, TIMER, VECTOR, VIRTUALGRAPHICSOBJECT, WORLD.
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- [EXPRESSION](EXPRESSION.md) — two-operand arithmetic expression.
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- [INERTIA](INERTIA.md) — interface to the built-in 2D physics engine.
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- [MATRIX](MATRIX.md) — grid of cells with a stone-falling physics system.
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- [STRUCT](STRUCT.md) — data structure with named fields.
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- [TIMER](TIMER.md) — cyclic time counter.
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- [VECTOR](VECTOR.md) — N-dimensional vector of floating-point numbers.
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