Closes the chain from a game file to a catalog entry: unpack an ISO/ZIP, content-identify the engine DLL (CMC_ObjectsContainer marker in RTTI, so a renamed file is still found), hash it (sha256 + md5 + optional ssdeep via ppdeep), run Ghidra headless with the extractor, enrich and import the snapshot. - unpack.py: bsdtar (ISO9660 + ZIP) with a pure-Python zipfile fallback - identify.py: content-based engine-DLL picker + hashing - ghidra.py: analyzeHeadless launcher discovery + post-script run - pipeline.py: orchestration with injectable extract_fn; sink db|http|none - cli.py: python -m ams.acquire (incl. --identify-only dry run) - tests: 7 new (forged PE markers + stubbed extractor) -> 18/18 Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
32 lines
652 B
TOML
32 lines
652 B
TOML
[build-system]
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requires = ["setuptools>=68"]
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build-backend = "setuptools.build_meta"
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[project]
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name = "ams"
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version = "0.1.0"
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description = "Aidem Media engine-surface snapshot diffing + catalog (Piklib/BlooMoo)"
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requires-python = ">=3.10"
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dependencies = []
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[project.optional-dependencies]
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api = [
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"fastapi>=0.110",
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"uvicorn[standard]>=0.27",
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"sqlalchemy>=2.0",
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"pydantic>=2.6",
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]
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acquire = [
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"ppdeep>=20200505", # pure-Python ssdeep, for fuzzy/near-duplicate hashing (optional)
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]
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dev = [
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"pytest>=8",
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"httpx>=0.27",
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]
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[tool.setuptools.packages.find]
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include = ["ams*"]
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[tool.pytest.ini_options]
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testpaths = ["tests"]
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