Method dispatch axis: map id -> body via Runner::run switch
Recovers how a script method id maps to its implementation, the foundation for body-level normalisation. Each CMC_*_Runner::run is a switch(id) (vtable slot 17); every case is the method body — inline (MSVC6) or a tail-call to a separate show()/load() (MSVC8). The extractor parses the jump table at the disassembly level (Ghidra's decompiler jump-table recovery silently dropped the big runners), fingerprints each case by its ordered CALL anchors (Class::method / vtbl+0xNN), and expands thin wrappers one level so MSVC8 lines up with MSVC6. Validated on the golden pair: Animo SHOW..RESUME (id 1-4) yield identical leaves (getAnimo + vtbl+0xa0/0xa4/0x4c/0x50) across both compilers. Coverage 30/32 runners; Piklib 475 / BlooMoo 619 dispatch rows. - extract_engine_surface.py: extract_method_dispatch (schema_version -> 4) - snapshots regenerated with the method_dispatch axis - ams: Snapshot.method_dispatch; diff axis keyed (owner,id) on [impl,calls] with method-name join; render METHOD BODIES section; cli --only dispatch; owner filter - UI: "Ciała metod" diff axis + browse tab - tests: body-change unit + cross-compiler vtbl assertion -> 29/29 Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -13,7 +13,7 @@ from .diff import compute_diff, filter_by_owner
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from .render import render_text
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from .snapshot import Snapshot
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_AXES = ["types", "methods", "events", "fields", "layout"]
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_AXES = ["types", "methods", "events", "fields", "layout", "dispatch"]
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def main(argv: list[str] | None = None) -> int:
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